First mechanics


From time to time when I get lost in the coding or frustrated of seeing so many scripts I lay in my bed to relax, or take time to write about this experience.

In this case let's talk about the beginning of all (literally and figuratively), before evolution came to exists (at the end is a game spore like, so evolution is a core mechanic...) we need to describe the parts than compose the parts. The smallest part are particles. 

So who made the particles? the answer is unclear but at least we know in which moment of the universe span life they where created. At the beginning, in the big gang, when the universe was a super hot and spicy (pun intended) soup[1]. Energy quickly arrange into particles, into two major categories matter and anti matter. But having same properties but different charges started to clash each other, until the matter ended up being the winner (just an analogy, the real event should have been less dramatic)[2]. And from there we can start making galaxies, solar systems, planets, and then life...

So the scope of the first mechanic is simple... Movement, move your particle to avoid being touch by your counterpart. EZ PCY. Game ended...

Thank You everyone




But not so fast (XD), in the moments after the big bang there where 1 billion anti particles per 1 billion plus one particles, should we made our particle the hero that survives this massacre, shall we put it a cape and sword to fate for its destiny? Also the space will be so crowded that the chance to survive will be so  minuscule all we programming a bullet hell + elden ring. (Probably a play mode with those characteristics will find someone interested in, so please let me know).

So in exchange we will spawn few particles, so the players will adapt to the play style. The game will get more difficult as the game advances (more particles, faster, more chaotic, spawn nearer the player, a smaller particle/antiparticle ratio, etc.)

Get PP

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